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Technical Artist

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Remote- full time- Posted July 27, 2026- via djinni.co

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We’re searching for an experienced Technical Artist. You'll focus on visual quality, rendering, materials, shaders and asset workflows, helping establish the technical foundation that enables artists and engineers to deliver high quality visuals efficiently. Rather than producing traditional art assets, you'll build the systems and pipelines that make them work. This is a long-term opportunity, specifically open to Ukrainian professionals living abroad.

 

Responsibilities

  • Develop and maintain rendering, material and shader workflows.
  • Create reusable visual systems for environments, lighting and VFX.
  • Optimize assets, scenes and rendering performance across different devices.
  • Work closely with engineers to integrate visual features into production.
  • Improve rendering quality while balancing technical constraints.
  • Define best practices for the 3D asset pipeline and real-time content production.

     

Requirements

  • Strong understanding of real-time rendering, PBR workflows, lighting, materials and shaders.
  • Experience as a Technical Artist or in a graphics-focused role.
  • Ability to identify rendering bottlenecks and optimize visual quality.
  • Understanding of asset pipelines and performance optimization.
  • Comfortable collaborating across engineering and art disciplines.

     

Nice to Have

  • Three.js, WebGL, or similar rendering technologies.
  • GLSL or shader development experience.

     

Perks & Benefits

  • Competitive salary and benefits package
  • Opportunity to work in a dynamic, innovative, and growing industry
  • Remote work flexibility
  • A collaborative and inclusive work environment
  • Professional growth opportunities in a rapidly evolving sector
  • Paid vacation and sick leaves

About the Role

We’re searching for an experienced Technical Artist. You'll focus on visual quality, rendering, materials, shaders and asset workflows, helping establish the technical foundation that enables artists and engineers to deliver high quality visuals efficiently. Rather than producing traditional art ass

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